(Maths, Science – Sensory, Thinking Skills, Information Technology)

Access to Learning and Understanding is essential for the students to begin to develop knowledge and make sense of the world around them. Skills are taught through preferred activities and in functional settings.


Students develop mathematical skills through practical application. For example:

  • understanding that they may choose 2 biscuits at café time
  • exchanging one photo of drink for one drink
  • handing money to a cashier and waiting for change
  • exchanging money to receive goods
  • giving each person a sweet at sharing time
  • setting the table at mealtimes
  • putting a slice of toast in a toaster
  • taking one sweet from a bowl at assembly
  • sequencing their time table photos
  • following routines
  • sorting rubbish, tray and cup at the end of cafe
  • putting away their laundry

Science – Sensory

Students have regular opportunities to develop their sensory experiences through a variety of activities. For example:

  • art work – using a range of medium – paint, glue, clay, hard and soft materials, construction etc
  • messy sensory activities
  • use of the white room
  • use of the dark room
  • sensory based assemblies
  • cooking
  • animal care
  • grounds play and play equipment
  • visits to the nearby multi-sensory adventure centre
  • country walks

Thinking Skills and improving own learning

Students are encouraged to problem solve and develop concentration and attention skills as part of their daily routines. For example:

  • attending a whole activity
  • remaining in assembly
  • participating in assembly
  • finding own rucksack
  • finding own way form one activity to another
  • giving space and time to process information and problem solve
  • identifying own belongings
  • collecting items for an activity – swimming – towel, riding – hat

Information Technology

Students have access to a range of technological equipment that they are encouraged to use to develop their skills. For example:

  • television
  • DVD
  • video
  • electronic communicators
  • computers and touch screen computers
  • switches in the sensory room
  • electronic toys

Links to other PLLUSS pages



Leisure and Wellbeing

Relating and Interacting


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